Quickfire QA --


Q:  Will you ever make more?

A: On my lunch breaks, in between work, and other such things. I actually do a lot of other things and have projects I work on outside of this. Hamartia is my art space, where I can experiment in small bursts. But it's exhausting and not something I can do often on top of other responsibilities.

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Q: Why did you make this in 9 hours?

A: It was supposed to be twelve, but I got nauseous. It was fun though. I really just wanted to test my ability.

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Q: Hey, this style is fammiliar--

A: Shhhhhhhh. 

Q: What kind of content can we expect?

A: Nothing of "that" variety. But a decent amount of blood with an emphasis on death. There will be death. And a lot of parts examine a disturbed, possessive, and detached psyche. 

Q: Why can't minors play?

A: It really wouldn't be healthy for minors to subject themselves to the inner machinations of an admittedly broken character. The point of the game is to utilize these characters as a canvas in a way. However, impressionable minds aren't always ready to begin delving into disturbing character arcs. Even if there's no planned gore or adult content, there's still the risk of an impressionable person seeing this and not understanding it for what it is. This is simply mature content not even suited for every ADULT. That being said, please respect my wishes.

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Q: Why make this game at all?

A: The plan WAS to make a game that examined the effects of catharsis on the player. To see a player witnessing a certain mindset, and to present them with something meant to pinpoint certain agitations and emotions. It's difficult to explain, but one part of the experience is playing the game and the other part is how it affects you. Art is weird like that, you know?

Q: When's the next update?

A: Eventually.

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this is very very interesting